3D tracking and live-graphics for motorsport broadcasters. >
At its core, MOTO.AI reconstructs a 3D scene captured by a broadcasting camera. Real cars in the scene are augmented with graphical elements that visualize telemetry. Ghost cars are added to the scene to provide side-by-side comparisons. The scene itself can be viewed from any angle to analyze car incidents. Or simply back-projected to the input stream to create pixel-accurate live graphics. All this in real-time and with just 7 frame delay.
The technology has been developed from ground up over the past 4 years. We work with the best in the field and were partially supported by UE4 MegaGrant.
Interested? See yourself and request an
The following are several demo use-case, more to come soon.
DRIVER TAGGINGTell a better story by connecting the car with the driver.
SEE THE INVISIBLEAnalyze the internal structure of the car and highlight potentially defective parts.